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HOME > ARCHIVES > 2004 > NOVEMBER

3D GIS
A Technology Whose Time Has Come
 
Gary Smith and Joshua Friedman

   The very first output from a GIS came from a line printer attached to a large mainframe computer. Using individual letters (e.g., “W” for water) or over-striking letters, line printer grayscale maps began to show the patterns and results of the first GIS analyses. In these pioneering years, 3D presentations were not viable due to the limitations of computer performance. Fast-forward 30 years and we have the ability to create dynamic 3D GIS presentations on laptop computers.

   While it may be too early to herald the end of the plotter in favor of a virtual display, it is very clear that use of 3D GIS to illustrate and analyze our GIS data is growing. Also likely to succumb to the power of the virtual, 3D GIS displays are the static architectural renderings used to present proposed developments. Figure 1 illustrates the power of 3D GIS in the visualization of a proposed new office building.

   For years, we in the GIS community have assumed that everyone viewing our work understood the 2D display of

information. In reality, we all knew better and as those that have started using 3D to present their analyses can attest, a virtual environment is very convincing in public meetings. The world around us is three-dimensional and it seems natural that presentations of GIS data should move in this direction. How many times have we looked at a zoning map forgetting that zoning also has a height component? Transitioning to 3D GIS need not be an arduous task. Quite the opposite is true. This article is a basic primer to help one get started in the 3D arena.

Beginnings

   Serious use of 3D in GIS started about five years ago with products like Evans & Sutherland’s RapidSite product (no longer available) and MultiGen-Paradigm’s SiteBuilder 3D extension to ESRI’s ArcView. Both of these companies are principally involved in the creation of simulators and supporting software. They saw their technology in GIS as a logical extension of their expertise.

   These and other products successfully delivered compelling 3D presentations but their acceptance by the greater GIS audience was limited. Arguably, the introduction of ArcGIS version 9 with the 3D Analyst extension has done more to fuel the growth of 3D GIS than any other software release. Almost over night, thousands of GIS users were given the capability to create 3D presentations complete with realistic buildings, trees and other landscape objects. ESRI was certainly not the first to make this possible, but its market penetration and number of installations stand to hasten the transition to 3D.

   3D Analyst version 9 comes with an extensive array of 3D symbols (buildings, trees, etc.) but does not include software capable of building custom features. For the creation of custom buildings, trees,  and landscape features, users must turn to other third party software solutions. While this does add slightly to the cost of getting started, GIS users will find the exposure to software from other 3D environments very stimulating and informative.

ESRI and 3D

   When it was released earlier this year, the ESRI software could import 3D features in OpenFlight (popular in simulations), 3D Studio (popular in game, animation and architecture) and VRML (popular on the Web) formats. Within weeks of the official release of ArcGIS version 9, @Last Software, maker of SketchUp software, and ESRI released free plug-ins that enable SketchUp models to be imported directly into 3D Analyst as either symbols or multipatch features.

   As a symbol, an object can only be used for visual purposes. The multipatch is a shape type stored in an ESRI shapefile. It can store attributes and participate in geoprocessing operations as well as used as a symbol. In short, a building model, imported as a multipatch, is a feature just like a parcel polygon is a feature in a parcel GIS layer. The multipatch may very well prove to be the key format that allows virtual 3D objects to be “smart,” just like all other GIS layers.

   Within the past few weeks word has surfaced that Graphisoft, maker of ArchiCAD, and ESRI have created an interface for exchanging information between ArcGIS and the Virtual Building environment of ArchiCAD. It seems logical that other component building and design software packages will soon follow. Many already export into one of the supported file formats.

Working in 3D

   Constructing a 3D scene is a delicate waltz between the incorporation of extensive detail and the need to maintain an acceptable level of computer performance. A 3D GIS operates in a run-time environment just like the computer games and simulators. This environment allows users to travel anywhere in the scene at any time. This is in stark contrast to the animation quality movies that can take hours to render single frames and only follow a specified tract.

   To create an efficient 3D environment, buildings may be constructed as a wire frame and textured with digital images to dramatically reduce the number of polygons drawn by the computer without losing their character and visual appeal (Figure 2). Careful use of shadows can provide the illusion of detail in the building model.

Building Trees

   Tree models are usually composed of two or more intersecting polygons with a picture of a tree pasted on all sides. However, for trees that will only be viewed from a distance, a single polygon that uses a lower resolution photo will provide the same visual effect while reducing the graphic impact of the scene. Figure 3 illustrates the construction of a green ash tree for use in a 3D GIS environment.

   More 3D visualization environments now support models or symbols that incorporate levels of detail (LOD), which can help improve performance while mimicking what can or cannot be seen with the human eye. For example, a model of a road sign built with LOD might use a detailed texture at close range but switch to simple colors when viewed from a significant distance.

   Creating a tree model is actually much harder than it looks. The process of extracting a tree from a full digital picture to create a texture can be a time consuming process. Issues of lighting, feature extraction, size and formatting can account for hours of work. Years ago a French company, Bionatics, recognized the tedious nature of virtual tree creation and sought a mathematical solution to this process. The result was a product called RealNAT that has largely replaced manual tree model creation within the simulator industry. Working from a mathematical seed that is species specific, the software grows trees to a specified age and seasonal depiction. Saving a tree at different ages or seasons allows for a temporal display that can illustrate change over time. Seeds can be used over and over again, each time producing a slightly different appearance.

Taking 2D GIS to 3D

   Building an existing GIS database into a 3D environment might seem like a daunting task. Attempted all at once, such an undertaking might prove overwhelming. Incremental work and concentration on important regions can lessen the data development effort. Commercial growth centers, downtown redevelopment areas and critical visual resource areas are all logical starting points for building 3D scenes that could ultimately cover an entire GIS database.

   New technologies like the High Definition Survey (HDS) equipment (also known as 3D laser scanning) appear to offer a substantial time saving method to capture the “as built” environment. HDS is a LiDAR scanner on a tripod and the points it generates from its laser striking objects can be used to construct existing features.

3D GIS: Future Vision

   Imagine a public meeting where a proposed building is added to a virtual, GIS-enabled landscape. The GIS immediately evaluates the new building for compliance with use constraints as well as setback and height restrictions. The water and waste water systems are connected to the outside lines (GIS layers) to verify capacity availability. Stormwater run-off from the roof and other new impermeable surfaces are evaluated and summarized. Security and emergency vehicle access (including turn around space) are considered from all access routes. Finally, the reviewers can evaluate the appearance and compatibility of the new structure from any vantage point within the existing virtual environment. By substituting larger tree models for the initial planting stock, it is possible to anticipate the appearance of the area at some time in the future.

   Consider an untapped resource—high school CAD and computer animation students who might jump at the chance to create 3D environments. For years the geospatial community has worked to bring GIS to the K-12 age group. This audience has grown up with computer games and the use of 3D game-like environments to facilitate learning and community involvement would seem like a natural match. Let them help create the 3D environment from field measurements and then enjoy the fruits of their labors.

   Expect the opportunities for employing 3D GIS technology to expand at a rapid rate over the next few months and years. Officials are already looking at 3D buildings by floor or even by room in applications related to security and emergency planning. Figure 4 shows the first floor of a school as a multipatch feature with the roof and second floor turned off in the display. With detailed terrain and land cover information can we better model both the visual impact and performance of proposed wind turbines on our hillsides? Viewsheds from the windows of both existing and proposed buildings are now possible in both in a quantified and visual simulation. In reality we have just brushed the surface and exposed only a fraction of other possible technologies that may be applicable to GIS.

About the Authors

   Gary Smith and Joshua Friedman are part of Green Mountain GeoGraphics, Ltd. a GIS consulting firm that was founded in 1988. They have been working extensively in 3D GIS for more than six years and publish an informal 3D GIS newsletter targeted at the users of ArcGIS and related technologies. They can be reached at www.gis-help.com or [email protected].

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